A efficient supplemental capable of taking down a weapon or two. They are good at taking down shields but they can completely miss if fired in a small room regardless of evasion.
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Ftl tier list weapons. Yes i know im years late but i only really got into ftl a year ago and i finally feel ive played it enough to create my own weapon tiers. Can anyone give me a tier list of the weapons in ftla more general one. Each category is ranked from top best to bottom worst. These are personal rankings based on what i know about each weapon and the way ftl works as a game. I know certain weapons are stronger against certain enemies im asking because people say certain weapons are bad and im tired of having to keep pausing the game quitting it and coming onto reddit to ask questions. Systems hit with an ion weapon are shown in a light blue colour with a countdown until the impairment expires.
Starting weapons can only be found aboard the ship that has them i include crystal weapons because getting to the crystal sector to buy them is an extremely rare and difficult. Faster than light on the pc a gamefaqs message board topic titled weapon tier list page 3. Flak weapons fire waste debris in a shotgun like blast. Flaks are a weapon which fires debris in a circular area showed in red. Each flak debris takes down 1 shield and deals 1 damage to the hull. Created out of general boredom.
Since ftl is a game of rng you want to minimize any variance as much as possible. The weapons at the top of the list are consistently effective in almost any ship set up. The purpose of a tier list is not to discuss what could potentially happen but rather to evaluate relative strength in a vacuum. Now this list is split into two starting weapons and store weapons. Flak can be shot down by defense. All crew bonuses for the system are lost for the duration of the ion damage.
Each flak projectile temporarily removes a shield layer. Ftl weapon tier list. Once all shields are down flak can hit rooms and deal system hull and crew damage. Flak weapons use area targeting making them less accurate at hitting the targeted room especially a small room. Every ship in ftl can become strong eventually with the right weapons and upgrades just as every civilization can become powerful in the civ games and every champion can dominate in league of legends with enough gold. For each ion damage a weapon causes the cooldown increases by five seconds.
Like any projectile weapon they can also miss. The one exception in amazing tier would be the pike beam and thats because its fairly easy to get something to break through shields and the trade off is immense. Ion weapons temporarily disable systems without causing hull or system damage.